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Joys of adulthood, figuring out my new 401k and scheduling a furnace tune-up.

The Denver zoo has changed a lot from my memories. But there's a lot of new construction going on, so it's a good change. At least they still had sea lions. (Pinnipeds are the best)

I love my folks dearly but really why are we watching Fox news?

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*brushes off cobwebs* whelp first trip home to Colorado in at least 5 years, let's document it here.

It is a warm fuzzy feeling to be job hunting while currently employed, I get to be picky about what I want instead of grasping at the first offer that gives me employment

Because Fudge can model anything, movement isn't a set distance, instead make an unopposed roll with the difficulty equal to the number of passive obstacles in your way (things like rough terrain, or other people who aren't directly targeting you.) based on an agility skill, or Dexterity. If you pass you get to your destination, within the realm of reason for your gameworld. If someone is actively trying to keep you from moving (like a linebacker) your movement roll is now an opposed roll.

Moving onto Combat, during that situation there are typically 3 things a character can do, Move, take action (attack) or create an advantage. During a character's turn they can do any 2 of these 3 things. They can do the same thing twice.

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Flaws are things that limit your character's actions, like code of conduct, or enemies, or supernatural weaknesses. Every time a flaw takes effect you can recharge two uses of a gift, in essence, playing up your flaws powers your gifts.

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Gifts are ways that your character stands out from the crowd, this can be things like social status, or supernatural effects, or even just simple being exceptionally well trained. Every gift has between 1 and 4 boxes associated with it, this is the number of times you can use that gift actively. For example you might always be a member of High Society, but you can only call in so many favors.

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Attributes, such as Strength can act as both generic skills, and also as HP. By default all attributes are Fair(0). When treating Attributes as HP, every 2 wounds received reduces the Attribute by one level Decent(+1) to Fair(0) and so on, if a attribute is reduced to sub-Terrible, that character is incapacitated. If a character then takes 6 more wounds to that attribute the character is dead.

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Fudge characters are defined by 4 main aspects: Skills, Attributes, Gifts, and Flaws.

Fudge is a skill based system, that is what your character can do is biased on what skills the character has, every skill is ranked on the trait ladder. By default if a character isn't trained in a skill, they will have an effective level of Terrible(-2) in it, although more complicated skills could be worse.

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Rolls are modified when necessary by err, fudging, the results of a single die, for a ¼th (or minor) bonus - → □. A ½th (moderate) □ → +. A ¾th (major) - → +. This can loop around with a bonus of 1+ a minor, and so on. If a dice roll doesn't produce a die you can fudge, use the next lower bonus.

Roll penalties are handled the same way, just reverse the direction you flip the die.

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The basic types of trait checks are Unopposed, in which you roll, hoping to beat a static result, like needing a Good or better result. And Opposed where you and an opponent both roll, with the spoils going to the victor.

Some rolls are also defined by the Rolled Degree, how well (or poorly you rolled) if you got a Good(+2) result against a Poor(-1) target the Rolled Degree would be +3.

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At it's core Fudge runs on what's called the Trait ladder, going from Terrible(-2) Poor(-1) Fair(0) Decent(+1) Good(+2) Great(+3) and Superb(+4). In almost all instances you roll 4df add the result (which will be between -4 and +4) to a trait.

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Fudge has long been my favorite RPG system, mainly because it is one that encourages tinkering with the system to match the style of game that best suites you. That being said I figured this place would be as good as any to explain the rules of Fudge as I run it so that if I ever have enough time to actually run a game again I'll be able to point here and not to a 200+ page pdf.

So, as part of my ongoing adventures in adulting, I've been redoing every room in my house with the understanding that storage just creates clutter, so far so good, but up next is redoing my library. Eep.

The joys of waking up at 4am to start a road trip, a lot less traffic and I get to enjoy a Misty morning in the hills of Kentucky

It's that magical time of the year that I start trying to figure out what candies I should make, and who gets them. I'm thinking of egg nog fudge, as well as pumpkin, maybe a pistachio nougat... So many options, so little time

So Saturday I helped an old friend move, and maybe I'm weird but I love seeing the potential of a new place, which is what's encouraging me to clean and repair my house, I had big ideas for it 7 years ago, might as well see what I can do

I think these slower days at work are worse than busy in that I spend so much time answering stupid questions compared to the days we're slammed

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Quixotic Mastodon

Tilt at windmills, dream impossible dreams, dare to be mad in a mad world.