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A lot of my friends love high level play, like playing spellcasters with many fiddly choices, the downside of that is it slows combat down far too much for my liking. I'm a "shoot from the hip kinda player. So many of my notes revolve around making combat fast and over quickly, giving the players some tactical choices but not as many as a "well I have 20 different spells to choose from, each one requiring multiple rolls to resolve, hope everyone else has a book ready, this'll take awhile.

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Quixotic Mastodon

Tilt at windmills, dream impossible dreams, dare to be mad in a mad world.