Because Fudge can model anything, movement isn't a set distance, instead make an unopposed roll with the difficulty equal to the number of passive obstacles in your way (things like rough terrain, or other people who aren't directly targeting you.) based on an agility skill, or Dexterity. If you pass you get to your destination, within the realm of reason for your gameworld. If someone is actively trying to keep you from moving (like a linebacker) your movement roll is now an opposed roll.
Tilt at windmills, dream impossible dreams, dare to be mad in a mad world.